Archive for the ‘Uncategorized’ Category

Xcode Shortcuts FTW!!!

December 30, 2013

Best shortcut ever in Xcode:   ctrl-command Up Arrow   (Toggles to .h or .m file in editor)    Also Awesome… add Option into the mix to turn the secondary editor back into “Counterpart” mode.    So…    ctrl-option-command-uparrow


WWDC 2013 Wishlist

April 25, 2013


Apple’s platform has gotten…   well..   a bit stale.    Here’s my list of things that Apple could announce at WWDC which would reinvigorate the iOS platform for me personally.


  • Homescreen widgets SDK
  • Make Siri actually understand me more than 20% of the time (being generous)
  • Siri Integration for apps (Assuming above gets fixed)
  • GameCenter Chat support.
  • OCR SDK that doesn’t suck for input. – Tesseract is fickle.  The tech is out there… make it mainstream for input.
  • Fix iCloud & Open it up to other platforms   Or at least a Web Platform.
  • UI Theming / Skin Support.
  • Open up Spolight API so app content can be searchable in Search homescreen.
  • Customizable Spotlight Search Options.   Why can I still not search the appstore from Spotlight?
  • iCloud Repsonsive Web Support
  • iCloud Web app platform


Ok.   WWDC isn’t really ever about Hardware Anymore, but when new bizarre things get added to hardware it stimulates the app market for new and interesting mash ups and uses that people hadn’t thought of before.

  • More Phone Sensors (Track Eye Movement, Near Field Communications, Temperature)
  • Failing more sensors… Peripherals with more sensors (iWatch, Glasses)
  • Peripheral Platform and SDK in support of 3rd party wirelessly linked gadgets.
  • Loosen up on the MFI (Made for iPhone) program.     – Currently this just isn’t open to anyone without retained legal council.  Period.
  • Camera Improvements.  UV InfraRed Camera sensitivity  Optical Zoom (fluid lenses?)

Apple’s iPhone Unit Tests Less that Stellar

February 9, 2011

It’s Like jUnit, but even less intuitive.    It’s as if a first year intern was in charge of integrating OCTest into XCode.    It sucks because:

1) It showed up late.   WAY LATE.   What percentage of app store apps actually have unit tests, since most were out before Unit Testing was available?

2) It uses a Shell script during the build process to call it’s executable code.  That’s Hacky.

3) No stepping through the test Code because of 2.

4) Build Output requires 2 keystrokes and 2 clicks to get to because of 2.

5) Crashes in Test don’t give you a stack trace because of 2.

6) Build = Run.   Huh?    Yes clicking build does not just compile, but also RUNS the code in the test.   Very intuitive. NOT.

7) Build Errors do not stop said shell script from being run. Perhaps had they not hijacked the Build phase, this wouldn’t be an issue but they did.

8) Default instructions Say nothing about linking requirements, to an existing project.   They just have useless asserts on Foundation methods. (Conveniently already Linked.)   Methinks they’re using the Google Framework internally, but can’t redistribute that for obvious reasons.  (Like admitting that testing was an after thought.)

9)  Perhaps it’s time to checkout Google’s Test Toolkit.     Could it suck more?   Probably not.

10) Test rig ‘${TEST_RIG}’ exited abnormally with code ${TEST_RIG_RESULT} (it may have crashed).   how about telling me WHERE it crashed?

How can Apple be so considerate of the user and so inconsiderate of the developer?    They should license VSTFS.  Developer Environments is about the only thing that Microsoft gets right.